Credits: ikbenjesse
Magic is like raning, without arrows, only with runes.Runes are stones with a magic power.How higher your magic lvl, how more spells you can do.And as your lvl rises you can do more damage.If you want to see the magic skills, just press the spell book.If you go on a spell, you see amount of runes you got:

- Rune - Runes are stones with magical qualities that allow you to cast spells.
- Staff - The staff is the basic weapon used by the wizard. Certain staffs are more powerful than others, and some take the place of certain runes (more on that later)
- Robes - Robes are the only clothing made especially for mages. Robes are very light, which allows mages to run farther than if they were in metal armor, and they also add to our maging capabilities, unlike armor, which lowers the amount you hit for and the experience you gain.
- Mage - One who uses magic
Runes:
To get Runes, you can buy them or RuneCraft them.(Check RuneCraft Guide for more information)You can buy them in Varrock or at Port Sarim.Port Sarim runes are cheaper, but got 1000 in stock, in Varrock 2000.Both has: air, fire, water, earth, body, mind, chaos, and death runes.Or you can buy them in Magic Guild (Yanille, Members only*) and at the Mage Arena (Wildy, Members only*).
Rune: Image: Spawning Location(s):
Air On Karamja Island - behind Luthas' house, near banana
field, in the forest west of Lumbridge
Blood* Wilderness
Body Al Kharid Scimitar Shop, Wilderness
Chaos Dark Wizards tower, Wilderness
Cosmic Deep Wilderness on the Ice Plateau
Death Southeast of Yanille surrounded by Grey Wolves
Earth North Varrock Forest, Varrock Sewers
Fire Al Kharid Mine, Karamja Dungeon, Merlin's
WorkShop in Camelot Castle
Law No spawn point, you need to kill monsters
Mind Lumbridge Castle
Nature Wilderness, Ardougne (chests)
Soul* Wizard's Guild
Water Al Kharid Mine
* Members Only Runes
Spells and Experience:
Casting spells in the new Runescape is very different from the old version in RS Classic. The amount of hits you hit with your spell affects the amount of experience you receive; a higher hit gives more experience. If you hit a 5, you will gain 4 experience for each point you hit for, so you gain 20 experience.
The images below shows the "auto-mage" screens, which allow you to click attack like you normally would with melee combat, but you use magic to attack the monster instead.


The picture below shows your list of spells. The ones that are Black (all of the ones shown here) CANNOT be cast because you do not have the right amount of runes to cast them.

Wizard's Mind Bomb
The Wizard's Mind Bomb is a drink that temporarily raises your magic level by 3. It is useful at times when quests or other things require a certain level and you are very close, but not quite there. For members, If you have 63-65 magic, you can use it to gain entrance into the Wizard's Guild. This drink can be purchased in Falador and Burthorpe Inns.
Quests:
There are a few quests that give magic experience, but not very much. It is advisable to do these quests before you actually start training, because you don't want to have to start out with air strike.
Imp Catcher
Watchtower
Witch's Potion
Legends if you choose magic experience
Most F2P PK Mage's wear:
Blue Wizzard Hat
Monks Robe
Monks Skirt
Dragon Fire Shield
and Amulet Of Magic
Most P2P Mage's wear:
High lvl mages 90+
Far seer helm
Amulet of glory
Splitbark top rest mystic
Staff: elemental/ancient
Shield: book/elemental shield
Low lvl mages 40-90
Full zammy robe (top+bottem)
Mystic gloves&hat&boots
The rest is random
Remember that in the wild:
Mages own Warriors -> Warriors own Rangers -> Rangers own Mages
Credits: Lester










